How to play Mexico
The rules used at Mexico Club. Open a section to read more.
Basics
Players: 3 players.
Deck: 32 cards (7 through Ace) in hearts, diamonds, clubs, and spades.
Goal: be the first to reach 51 points.
Card rank
When taking tricks, cards rank from strongest to weakest:
- Ace — 11 (strongest card)
- King — 14
- Queen — 13
- Jack — 12
- 10 — 10
- 9 — 9
- 8 — 8
- 7 — 7 (weakest card)
Dealing
The dealer deals around the table (counter-clockwise, or as the software deals).
Each player receives 10 cards.
Talon: 2 cards are left face down in the center of the table.
Bidding
After the deal, players bid how many tricks they think they can take.
- Opening: the player on lead must bid at least 5.
- Raising: the next player may bid higher (6, 7, 8, 9) or say NEXT and drop out of this deal’s bidding.
- End: bidding continues until two players have said NEXT. The remaining highest bid wins.
- Mexico (10): a Mexico bid commits to taking all 10 tricks. The talon is not taken, and the hand is played without trump.
Talon and trump
The auction winner (unless they bid Mexico) then:
- Takes the 2 talon cards and shows them to the others.
- Discards 2 cards from hand into the scrap (face down, unseen), so the hand is 10 cards again.
- Chooses trump: spades, hearts, clubs, or diamonds.
Playing tricks
The auction winner leads the first card. The others must follow these rules:
- Follow suit: you must play a card of the suit that was led.
- Cut with trump: if you have none of the led suit, you must play a trump.
- Any card: if you have neither the led suit nor trump, you may play any card (it cannot win the trick).
Who wins the trick?
- The strongest card of the led suit, if no trump was played.
- If someone cut, the strongest trump played wins.
The player who wins the trick leads the next one.
Scoring
After all 10 tricks, count how many each player took:
- Made: if the auction winner took at least as many tricks as they bid, they score that many points.
- Fell: if they took fewer, they fall. Their total is reduced by the bid (for example, bid 7 and took 6 → −7).
- The other two (Gangsters): they score exactly the tricks they took, whether the bidder made or fell.
The game ends when a player goes over 51 points at the end of a deal. If more than one player does so in the same deal, the highest score wins.